Virtual sex online
Through the increasing number of newer technologies and higher virtual sex online disposable incomes, it appears â€œpopular culture has embraced the idea of artificial sexualityâ€? (Springer, 1996: 50) â€“ a term which branches off in two directions: virtual sex and interactive sex. It appears that the financial success and mainstream popularity of online pornography has provided society with an example of exactly how much money can be made from sexually oriented content.
Virtual sex is often referred to as the â€˜sexingâ€ up of computer game characters or the presence of explicit scenarios within computer games. Grossing $200 million in sales, the â€œgun-toting, backpack-wearing action figure who favours a hormone-inflaming wardrobeâ€? (Lane, 2000: 59) star of the Tomb Raider games and movies Lara Croft is a perfect example of how computer game characters are becoming more sexualised and more realistic. However, the success of such computer games relies heavily on the strength of oneâ€s computer graphics, virtual sex online which as these graphics continue to improve sees â€œprogrammers [who are] increasingly tempted to push even further the limits of explicitness in the characters they createâ€? (Lane, 2000: 60). Similar to online pornography, through the advertising of their sexualised characters, computer gaming sites are able to make somewhat of a profit from users of their content. Pixis, a computer gaming company responsible for the creation of a â€œsuper-hot sci-fi sex starâ€? (Lane, 2000: 61) known as UltraVixen, sold seven day licenses on their website for the game from US$6.95 each, with the complete game on CD-ROM going for US$49.
Whilst interactive sex also charges usage rates, this form of artificial sex gives users â€œthe power to command a real-time performance customised to suit [their] private fantasiesâ€? (Lubove, 1996: 58) â€“ this demonstrating how virtually anything can be made possible through the presence of the internet. Viewed on a computer screen, a customer types in requests with the male or female in a studio in San Diego responding initially by message, which is then followed by the performance of the request in front of a closed circuit television. This is then fed virtual sex online back to the customerâ€s computer, all at a cost of US$5.99 per minute.
The company behind this creation is Virtual Dreams, who assert they are making profits close to US$1 million per month with expansion taking place through Virtual Dreams signing up distributors to market their service around the US. Online pornography, virtual and interactive sex owe their success to the presence of new media technologies like the internet.
Virtual sex online
Once more the internet plays a pivotal role in securing public interest in sexual content, whether it be online pornography, computer games and their characters or the possibility of being able to participate in sexual activity via an interactive link. A system that is used by millions of people around the world and that contains millions more pages of information and entertainment is the instigator behind sexually oriented virtual sex online ventures like these.
Scientist cooks up virtual sex technology
(IDG) -- For those looking to put more a little more "reality" into their virtual reality sex life, a scientist in Australia may soon have the answer.
Dominic Choy of Cammeray, New South Wales is in the process of creating a life-sized sex doll, complete with imitation skin, that is fully controlled over a computer system, the U.K.-based New Scientist magazine reported in its Jan. 20 issue.
Choy applied last April for a patent on the technology and was granted U.S. patent WO 00/59581 in October, according to the patent application.
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Virtual sex online
Using signals from the Internet as well as sound and touch sensors, the apparatus virtual sex online would allow a user wearing a virtual reality headset to have virtual sex with someone in another part of the world also online or with a person of the user's imagination, such as a celebrity, the patent backgrounder suggests.
The doll itself will be essentially passive, but certain key body parts would be motor driven, the patent says.
Would you have cybersex with someone you met through an online dating site? Would you go on a date with someone you met through a cybersex chat room?
HighJoy is betting that you will.
HighJoy melds a dating database, a proprietary chat client and teledildonics to form what the founders call "the complete HighJoy experience." It launched a few weeks ago, and because its offices are in Southern California, I was able to stop by for a demo.
I spent more than an hour with the team. Lynn Borne, the director of marketing, virtual sex online asked me to hold the Doc Johnson iVibe Rabbit while he walked me through the chat client and the online control panel for the toy. Amir Vatan, the CEO, retreated to his office so he could be on the other end of my virgin HighJoy chat. Derek Bacon, the CFO, handed me a masturbation sleeve cast from a porn star's pudenda. (It works with the iVibe bullet.)
Amir describes the company as something between AdultFriendFinder and Match.com.
"Just online dating? Or online dating and these tools?" he says, gesturing to the array of vibrators on the conference table. He sees HighJoy as the logical next step for those who enjoy making connections online. Now that we're used to the idea of meeting people through personal profiles and internet communities, "people are looking for an increased level of interaction," he says.
Virtual sex online
"With us, you can do everything you would expect at an online dating site," says Lynn. Members fill out profiles, in varying degrees of detail. You download a proprietary chat client that supports text and video. You can search the database by virtual sex online characteristic or member name, contact people through anonymous e-mail and have private chats. A favorites list lets you keep track of people you're most intrigued by; a blacklist lets you block others from contacting you anywhere in HighJoy.
And, of course, you can invite someone to control your vibrator while you control theirs.
"Everyone has some concept of what virtual sex means," Lynn says. "Is it 3-D goggles and a porn star? Is it virtual-reality helmets? But this is it -- the first step toward remote sex."
If you read my Sinulator column, you know I'm a big fan of teledildonics. The ability to relinquish control of my vibrator to someone else over the internet appeals to me. A lot.
It's a way to nurture intimacy when you're apart, especially for military couples or those who travel often. For the monogamous, HighJoy offers a "one-on-one" membership that lets you sign on to chat privately with each other and control each virtual sex online other's toys, without access to the community rooms and profiles. You can't contact people through their profiles, and they can't see yours. In other words, if you sign on for this membership level, no virtual cheating.
Internet-enabled sex toys also add another level of sophistication to cybersex. In fact, teledildonics is the only reason I would bring a webcam into virtual sex. If you're going to control each other's toys, you want to see what you're doing.
The best cybersex happens on multiple levels. You have a layer of reality in which you update each other about what's happening with your bodies. You tell him that your nipples are hard and tight. He tells you that he can't hold out much longer. You tell him that you have to stop typing for a moment so you can lock the door.
Then you have the "action" level, where you describe what you're doing together in the virtual sex online fantasy. This is the kissing-licking-thrusting bit.
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